Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
Jurnal Perseda: Jurnal Pendidikan Guru Sekolah Dasar (e-ISSN: 2684-9917) is a peer-reviewed journal published by Department of Elementary Teachers Education, Muhammadiyah University of Sukabumi. Since its first issued in 2018, Jurnal Perseda has been publishing scientific articles consistently research articles. Jurnal Perseda publishes the new editions every April, August, and December. Jurnal Perseda is indexed by Sinta, Google Scholar, Crossref, Garuda (Garba Rujukan Digital), Dimensions
Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi
READINESS, SKILLS, AND ENGAGEMENT OF ELEMENTARY SCHOOL STUDENTS IN INFORMATION AND COMMUNICATION TECHNOLOGY-BASED SCIENCE LEARNING IN BOYOLALI REGENCY
This study aims to analyze the readiness, skills, and engagement of elementary school students in Technology and Information Communication (ICT)-based Science and Social Studies (IPAS) learning in Boyolali Regency. Using a mixed methods approach, this study integrates quantitative and qualitative data to obtain a comprehensive overview of students’ technical, cognitive, affective, and social aspects. The findings indicate that students’ technical readiness is in the “adequate” category, particularly in the use of mobile phones as learning media, although gaps in device accessibility still create differences in operational skills. From cognitive and affective perspectives, the use of ICT has been shown to enhance students’ understanding, interest, and learning motivation; however, challenges such as digital distractions and technical issues continue to hinder learning consistency. Meanwhile, students’ social readiness has begun to develop through digital interaction and collaboration, although intensive guidance on online communication ethics is still required. These findings highlight the crucial collaborative roles of teachers, parents, and schools in ensuring effective, ethical, and sustainable use of ICT in learning. This study is expected to contribute to the development of more adaptive and equitable ICT-based IPAS learning strategies in elementary education settings.
Information and Communication Technology
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EDUCAPLAY SEBAGAI MEDIA DIGITAL INTERAKTIF UNTUK MENINGKATKAN HASIL BELAJAR IPA MATERI MAGNET DI SEKOLAH DASAR
Science learning in elementary schools requires interactive learning media to improve students’ academic achievement. Educaplay is an interactive digital platform that offers various game-based educational activities; however, empirical evidence of its effectiveness in science learning is still limited. This study aims to examine the effect of the Educaplay learning platform on improving science learning outcomes of fifth-grade students. The research employed a quantitative pre experimental method using a One Group Pretest–Posttest design. The participants consisted of 30 fifth-grade students from SDN Banjaragung 3, Bareng, Jombang. The research instrument was a science learning outcomes test administered before the intervention (pretest) and after the intervention (posttest). Data were analyzed using a normality test as a prerequisite analysis and hypothesis testing with a Paired Sample t-test. The results showed an improvement in students’ academic achievement after the implementation of Educaplay. The mean pretest score increased from 64.40 to 81.47 in the posttest, indicating an improvement of 17.07 points. The hypothesis testing yielded a t-value of –19.110 with a significance level of p < 0.001, which indicates a statistically significant difference between pretest and posttest scores. These findings demonstrate that the use of Educaplay has a positive effect on students’ science learning outcomes, particularly on magnet related topics. Students who participated in Educaplay-assisted learning showed better conceptual understanding compared to their performance before the intervention. Therefore, Educaplay can be considered an effective digital instructional tool that has the potential to enhance science learning outcomes in elementary schools.
PENERAPAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIKA SISWA KELAS IV
This study aims to describe the improvement of fourth-grade students’ understanding of mathematical concepts at SDN 0711 PTP VII SOSA II through the use of Augmented Reality (AR) based learning media. The research was motivated by students’ low comprehension of abstract mathematical concepts, particularly in solid shapes and measurement. The study employed a Classroom Action Research (CAR) design using the Kemmis and McTaggart model, which consists of planning, action, observation, and reflection stages. The research was conducted in two cycles from March to April 2025 with a total of 25 students. Data were collected through learning outcome tests, classroom observations, and student response questionnaires, and analyzed using descriptive quantitative and qualitative techniques. The findings indicate an increase in the average student score from 68.4 in the first cycle to 85.6 in the second cycle. Improvements in student engagement and positive responses toward the AR media emerged as supporting findings that demonstrate how AR contributes to a more interactive learning environment. These results suggest that AR-based learning media play a role in enhancing students’ conceptual understanding, although no inferential statistical tests were conducted to quantitatively measure effectiveness.
ANALISIS IMPLEMENTASI PROJEK PENGUATAN PROFIL PELAJAR PANCASILA PADA DIMENSI KREATIF SISWA
The purpose of this study was to describe the implementation of the Creative dimension of Sustainable Lifestyle (P5) in Phase B at SDIT Mutiara and the achievement of this dimension. The population was fourth-grade elementary school students (Phase B), and the sample was class IVA. This study used a qualitative approach with a descriptive approach, namely research that produces data in the form of written or spoken words from objects observed during the study. Data collection techniques used were interviews, observation, and documentation. Data sources were the principal, class teachers, and students. Data analysis included data reduction, data presentation, and conclusion. The results of the study indicate that: (1) the implementation process of the Pancasila student profile strengthening project on the Sustainable Lifestyle theme in phase B has been implemented and carried out through the program of processing waste into blessings. The program goes through the stages of (a) The planning process includes forming a team to guide the activities, checking the school's readiness, determining the dimensions of the Pancasila student profile to be developed, selecting themes related to environmentally friendly lifestyles, determining the schedule for each activity, designing the steps for each activity, and preparing the learning materials to be used, (b) implementation consisting of the introduction stage with category “In Developing” (SB); the contextualization stage, with a score “Developing in According to Expectations” (BSH); and the action stage with a category “Very Developing” (SB). (c) evaluation, namely the results of the formative test making posters with a category “Developing in According to Expectations” (BSH), the results of product observations with a category “Very Developed”, and the results of the summative test with a category “Very Developing”. (2) the achievement of the creative dimension in the Implementation of P5 on the Sustainable Lifestyle theme is at the Developing According to Expectations (BSH) stage.
Strengthening the Profile of Pancasila Students
EFEKTIVITAS MODEL PEMBELAJARAN COOPERATIVE INTEGRATED READING AND COMPOSITION (CIRC) TERHADAP LITERASI IPS KELAS V SD
Social Studies literacy is crucial for shaping students' ability to understand and analyze social issues. However, observations at Terung Elementary School's 5th grade indicate low levels of both Social Studies literacy and student interest. This situation is exacerbated by conventional teaching methods that inadequately engage students. Student interest is a critical factor influencing comprehension of the material. Therefore, an innovative and engaging teaching model, such as the Cooperative Integrated Reading and Composition (CIRC) model, is needed. This study aims to assess the effectiveness of the CIRC model on Social Studies literacy among 5th-grade students. It employs a quantitative method with a quasi-experimental post-test only control group design. The study population consists of all 5th-grade students in Panekan District, Magetan Regency, with a sample of 40 students divided into 20 in the experimental group and 20 in the control group. Data collection techniques include post-tests and interest surveys. The research findings demonstrate a significant difference between the experimental and control groups. This is evidenced by an independent sample t-test yielding a significance value of 0.000 < 0.05, indicating that the CIRC teaching model significantly improves students' Social Studies literacy. Thus, the CIRC model is effective in enhancing Social Studies learning outcomes for 5th-grade elementary school students.
PENGEMBANGAN DESAIN PERMAINAN BERBASIS ADVENTURE EDUCATION DALAM KEMAMPUAN MOTORIK KELAS III SEKOLAH DASAR
The background that drives this research is the low motor skills of students and the lack of innovation in learning Physical Education at Pagejugan 03 State Elementary School. The Solution to these problems is the development of Adventure Education game design in the motor skills of grade III elementary school. The method used was Research and Development (R&D) with the ADDIE model. The research subjects were 29 third-grade students with data collected through observation, interviews, and questionnaires and analyzed qualitatively and quantitatively. The result of the analysis will prove the validity of the developed product. The result of this study are the development of Adventure Education-based game design in the motor skills of grade III elementary school, this game design is validated by experts consisting of two experts, namely game/motion experts and elementary learning experts. The result of the validation of game/movement experts received a score of 97,14% with the criteria “Very Feasible” and the result of the validation of elementary learning experts received a score of 97,89% with the criteria “Very Feasible”. Meanwhile, the results of practicality were obtained from observation questionnaires and teacher questionnaires. The result of the Class teacher questionnaire scored 100% with the criteria “Very Practical” and the PJOK teacher questionnaire scored 100% with the criteria “Very Practical”. While at the stage the result of the students’ questionnaire to determine the acceptance of the game design received a score of 99,54% with the criteria “Very Feasible”. Based on the result of this study, it can be concluded that the development of Adventure Education-based game design in grade III motor skills is valid, practical and acceptable to students so that it is feasible to use in elementary schools.
KETERLIBATAN SISWA MELALUI PEMBUATAN ECOBRICK SEBAGAI MEDIA PEMBELAJARAN TERINTERNALISASI P5 DI SD NEGERI 2 SANGGRAHAN
This study aims to describe and analyze student engagement, impacts, and obstacles in the implementation of ecobrick-making activities within the Projek Penguatan Profil Pelajar Pancasila at SD Negeri 2 Sanggrahan. This research employed a descriptive qualitative approach, involving fourteen fourth-grade students and one classroom teacher as informants, selected through purposive sampling. Data were collected through observation, interviews, questionnaires, and documentation. Data analysis followed the Miles and Huberman model, consisting of data reduction, data display, and conclusion drawing, and was processed using Atlas.ti 9 software through data input, coding, data exploration, visualization, and presentation. The results indicate that: (1) student engagement in ecobrick-making activities was good, as reflected in cognitive, behavioral, and emotional aspects; (2) the ecobrick-making activities had a positive impact on students’ character development, particularly in terms of moral concepts, moral attitudes, and moral behavior; and (3) obstacles in implementing ecobrick-making activities were influenced by both internal and external factors.
Pancasila Student Profile Strengthening Project
IMPLEMENTASI TEORI HUMANISME DALAM MEMBENTUK KARAKTER TANGGUNG JAWAB SISWA PADA PEMBELAJARAN PAI
In the era of globalization marked by a moral crisis, education plays a crucial role in shaping students' character. sThis study aims to address three main research questions: how humanistic theory is implemented in fostering students' sense of responsibility in PAI learning at UPT SD Negeri 355 Gresik, what factors influence its success, and what challenges teachers face during the process. Employing a qualitative approach, data were collected through observation, interviews, and documentation. The findings reveal that humanistic theory is applied through student-centered learning involving methods such as discussion, reflection, simulation, and project-based activities. Supporting factors include teacher competence, student motivation, active participation, a supportive school environment, and parental involvement. On the other hand, key challenges include limited instructional time, insufficient learning resources, and the negative influence of social media. Despite these obstacles, teachers manage to instill responsibility through empathetic and contextual approaches. The study recommends strengthening collaboration between schools and families, as well as enhancing the availability of resources that support humanistic learning.
PENGEMBANGAN MEDIA UNBIL MODEL KOOPERATIF TIPE STAD UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG SISWA KELAS 3 SD NEGERI TLOGO 02 BLITAR
This study aims to develop an innovative learning medium in the form of a card game called UNO Bilangan (UNBIL), integrated with the Student Teams Achievement Division (STAD) cooperative learning model. The primary objective of this development is to improve the numeracy skills of third grade elementary school students, particularly in addition and subtraction of whole numbers. The background of this study is based on the limited use of concrete learning media in mathematics instruction, low student learning motivation, and teachers’ difficulties in designing creative and engaging instructional media. The research method employed was Research and Development (R&D) using the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects were third-grade students of SD Negeri Tlogo 02 Blitar. Data collection instruments included expert validation questionnaires, teacher feasibility questionnaires, and pretest and posttest assessments to measure students’ learning improvement. The results indicate that the UNBIL learning media meets the criteria of validity and feasibility based on evaluations from experts and educational practitioners. The effectiveness of the UNBIL media in enhancing students’ numeracy skills was demonstrated through N-Gain analysis, which yielded an average score of 0.73, categorized as high according to Hake’s criteria (1999). This finding suggests that the integration of UNBIL media with the STAD learning model is effective in improving students’ learning outcomes in whole number topics. In conclusion, UNBIL learning media based on the STAD model serves as an effective, innovative, and engaging alternative for mathematics instruction in elementary schools, contributing to increased student participation and conceptual understanding.
PENERAPAN MODEL TEAMS GAMES TOURNAMENT BERBANTUAN MEDIA WORDWALL TERHADAP KEAKTIFAN BELAJAR SISWA
This research is based on the low level of learning activity of fourth grade students at SD 4 Gulang. This study aims to describe the effect of the Teams Games Tournament (TGT) model assisted by wordwall on student learning activity. The research applied is a research with a quantitative pre-experiment approach. The subjects of this study included all fourth grade students at SD 4 Gulang as a population and a sample of 21 students. The results of the study indicate that there is a positive influence of the application of the teams games tournament model assisted by wordwall on student learning activity with the results of the Paired Sample T-test sig. 0.000 <0.05, it can be concluded that there is a significant influence of the application of the teams games tournament model assisted by wordwall which makes students actively involved during learning. In addition, based on the results of the descriptive statistical test, it can be seen that there is an increase in learning activity during learning. The results of the N-Gain test show an increase in student activity at each meeting, namely at meeting 1 with an average of 46.93 students then increasing at meeting 2 by 69.38. In the third meeting, the average student activity increased to 87.92, which means that each meeting saw a significant increase in student learning activity. In conclusion, the implementation of the Teams Games Tournament model with the help of word walls was quite effective in increasing the learning activity of fourth-grade students at SD 4 Gulang.
ANALISIS KEBUTUHAN PENGEMBANGAN LKPD DIGITAL UNTUK PEMBELAJARAN IPS KELAS 5 DI SD
This study aims to analyze the needs in developing a digital Student Worksheet (LKPD) based on Canva for Social Studies (IPS) learning in fifth-grade elementary school. The background of this study lies in the continued use of conventional worksheets, which are considered visually unappealing and less effective in encouraging student engagement, leading to decreased learning motivation. A qualitative approach was employed using in-depth interview techniques with teachers and students at SDN Mekarjaya 20, Depok City, as the research subjects. The results show that teachers require more interactive and contextually relevant instructional media, particularly for Social Studies subjects. On the other hand, students expressed interest in digital learning media that are visually appealing and more flexible to access. Based on these findings, it can be concluded that the development of a Canva-based digital LKPD is feasible to proceed to the design and development stages in order to enhance the effectiveness of Social Studies learning for fifth-grade elementary students.
ANALISIS PERAN GURU DALAM MENANGANI PERILAKU BULLYING DI SD MUHAMMADIYAH 32 MEDAN
Bullying is a social behavior that often occurs in schools. Bullying can also involve students as a perpetrator and victim. Bullying behavior also has several negative impacts, both for the victim and for the perpetrator himself. If this act of bullying occurs in elementary school, then the role of a teacher is needed so that teachers are able to recognize, identify, and handle it. The purpose of this study is to find out how the role of SD Muhammadiyah 32 Medan teachers in overcoming students' bullying behavior. This research approach uses a qualitative research approach, with case study methods, interviews, and questionnaire distribution. The results of this analysis show that the role of teachers towards bullying in students is as a person who guides or gives advice and direction and fosters students so that they can overcome cases or problems that occur regarding bullying in order to minimize bullying that occurs at school. Teachers must also be able to shape students' personalities and build positive relationships with students, and teachers need to be aware of acts of violence committed by their students. For this reason, teachers play a very important role in overcoming bullying to students, so that bullying behavior does not continue until adolescence.
IMPLEMENTASI MUATAN LOKAL PENCAK SILAT UNTUK MENINGKATKAN LITERASI BUDAYA DI SDN BANJARSARI 5
This study aims to analyze the implementation of local content of pencak silat in improving student literacy at SDN Banjarsari 5. This study aims to analyze the role of local wisdom in strengthening national identity amidst the flow of globalization. In the modern era, preserving local culture is important as an effort to maintain Indonesia's cultural heritage. Through a qualitative approach with descriptive methods, data were collected through observation, interviews, and documentation of trainers, class teachers, and students. The results of the study show that pencak silat not only plays a role as a physical activity, but also becomes a means of internalizing local cultural values such as responsibility, sportsmanship, respect, and love for the country. Learning takes place contextually with the support of careful planning, collaboration between teachers and trainers, and the use of culture-based learning media. The implementation of this local content has proven effective in shaping character and strengthening student identity, as well as encouraging their active participation in meaningful learning. Recommendations from this study emphasize the importance of teacher training, provision of facilities, and strengthening policies so that culture-based education can be sustainable and widespread.
PENERAPAN MODEL PEMBELAJARAN KOLABORATIF TIPE GROUP INVESTIGATION DALAM MENUMBUHKAN PERILAKU JUJUR DAN TANGGUNG JAWAB
The problem in this study originates from the low level of honesty and responsibility among students in Islamic Religious Education (PAI), particularly in the topic "Commendable Behavior is My Identity." Students tended to be passive, hesitant to express their opinions, and often neglected their responsibilities in group tasks. This study aims to describe the implementation of the collaborative learning model, Group Investigation (GI), in fostering honesty and responsibility among third-grade elementary students. This research employed a descriptive qualitative approach and was conducted over three sessions involving 28 third-grade students at SDN 005 Rantau Pulung. Data were collected through observation, interviews, and documentation, and analyzed using the interactive model of Miles and Huberman. The results indicate that the GI model gradually increased students' active participation, encouraged honest expression of opinions, and fostered a sense of responsibility in group roles. Students demonstrated enthusiasm during discussions, task distribution, and group presentations. Local cultural values were also integrated to strengthen the internalization of character. Through its collaborative and participatory approach, the GI model proved effective in cultivating students' honesty and responsibility.
ANALISIS FAKTOR PENYEBAB DEGRADASI MINAT BELAJAR SISWA KELAS IV SDN SUKAPURA 2 KOTA CIREBON
The lack of interest in learning of grade IV students of SDN Sukapura 2, Cirebon City can be seen from the learning activities that are still dominated by the lack of student discipline such as chatting, teasing friends, and going in and out of class. This study aims to describe the interest in learning of grade IV students in the even semester of the 2024/2025 academic year. Interest in learning is an important factor that can influence the learning process of students in elementary schools. This study uses a descriptive qualitative approach with observation, interview, and questionnaire techniques. The subjects of this study were 27 grade IV students and class teachers as supporting informants. The results of this study indicate that emotional factors have a major influence on students' interest in learning. Students feel bored with abstract and less interesting material, so students lose focus during learning. In addition, self confidence and fear when answering questions cause student participation to be low. The lack of encouragement and support from parents at home is also one of the causes of students' lack of interest in learning. Based on this study, a more contextual and enjoyable learning approach is needed, as well as collaboration between teachers, students, parents, and schools in order to optimally increase interest in learning.
PENERAPAN TEORI BELAJAR HUMANISTIK MELALUI KURIKULUM MERDEKA DALAM PEMBELAJARAN IPAS KELAS IV SEKOLAH DASAR
This research examines how Humanistic Learning Theory is applied in the independent curriculum to create effective IPAS (Natural and Social Sciences) learning in elementary schools because the independent curriculum allows teachers to create more student-oriented learning. The humanistic approach, which emphasizes personal experience, self-actualization, and positive interpersonal relationships, is integrated into IPAS learning to create a positive learning environment, respect students' individuality, and encourage independent exploration. The research was conducted at SDN 010 Barong tongkok with 6 respondents of grade IV students, using a descriptive qualitative approach. The results showed a significant positive impact on learning outcomes and student development. The average LKPD score increased from 60 to 90, with some students even showing remarkable improvements reaching 20 to 42 points, demonstrating the effectiveness of this approach in improving student understanding. The percentage of students achieving KKTP increased from 16.67% to 100%, indicating success in helping students master the subject matter. In addition, observations and interviews revealed an increase in students' active participation, deeper understanding of concepts, and higher motivation to learn. Students also show positive character development such as curiosity, creativity, independence, responsibility, and concern for the environment. These findings confirm that Humanistic Learning Theory, when implemented through the Merdeka Curriculum, can build an empowering learning atmosphere and have a positive impacton students' overall development
ANALISIS DAMPAK SUPERVISI AKADEMIK KEPALA SEKOLAH TERHADAP UPAYA PENINGKATAN KINERJA GURU DI SD MUHAMMADIYAH 9 MALANG
Supervision inherent in the principal’s which is applied by planning, approaching, and ending with follow-up. All of those methods aim to improve teacher’s performance in order to achieve the school's vision and mission that have been proclaimed. The researcher wanted to know three things related to the supervision of the principal at SD Muhammadiyah 9 Malang. The way of supervision by the principal, the approach and method of supervising, the impact of supervision by the principal. The approach which was used in this research was qualitative with the type of case study research. The results showed that the principal carried out an integral and comprehensive supervision plan for the teachers. The supervision planning included the preparation of a clinical supervision schedule and monitoring the readiness of teaching equipment. The approaches and methods of supervision were carried out by integrating directive, non-directive, and development approaches.The impact of such supervision was able to lead teachers to find existing deficiencies and immediately improve quality educational institutions from year to year
PEMANFAATAN MEDIA DIGITAL PADA PENYELENGGARAAN PENDIDIKAN INKLUSIF SEKOLAH DASAR SURAKARTA
The aim of this research is to; (1) describe the implementation of the use of digital media in inclusive schools, (2) identify the benefits of digital media in inclusive schools as well as barriers to using digital media in inclusive schools. The research was conducted at SD Negeri Pajang 1 No. 93 Surakarta. The method used in this research is qualitative research. The research subjects were the principal, class teachers, GBK, and students. Three data collection techniques were used in this research. Three techniques were used when collecting data, including the interview method, observation method, and document study method. The results of the research show that at SD Negeri Pajang 1 No. 93 Surakarta has utilized digital media to carry out learning, namely the Canva application. The use of digital media has a positive effect on students, namely attracting children's attention, making it easier for slow learner children to receive material, and improving students' technology skills. The obstacles encountered in using digital media include, it takes up quite a lot of extra time and school facilities are still limited.
PENGEMBANGAN MEDIA BOARD GAME HOMPIMPA PADA IPAS SIFAT CAHAYA KELAS V SEKOLAH DASAR
This study aims to: 1) describe the feasibility of the Hompimpa board game media in the IPAS subject on the topic of light properties for Grade V students in elementary school; and 2) describe students’ understanding and activeness in learning IPAS using the Hompimpa board game media. The researcher used the Research and Development (R&D) method, based on the 4-D model (Define, Design, Develop, and Disseminate). Data analysis techniques included questionnaires and tests. The research instruments used in this process included media expert assessment sheets, material expert sheets, teacher responses, student responses, and assessments after using the developed media. The results showed that the media expert gave a final average score of 71 with a percentage of 95%, categorized as very valid. The material expert gave a final average score of 72 with a percentage of 96%, also categorized as very valid. Teacher responses reached an average score of 44 with a percentage of 88%, categorized as very practical, while student responses reached 92%, also categorized as very practical. Student test results after using the media showed a percentage of 89%, categorized as very effective. Based on these findings, it can be concluded that the development of the Hompimpa board game media for the IPAS topic on light properties is valid, practical, and effective.
HUBUNGAN KEMAMPUAN BERPIKIR KRITIS DENGAN KECERDASAN INTERPERSONAL SISWA SEKOLAH DASAR
A person's success in various aspects of life depends on their ability to think critically and their interpersonal intelligence. Interpersonal intelligence allows someone to interact and communicate effectively with others, build strong relationships, understand and manage their emotions well, and make well-informed decisions based on the information they analyze. The combination of these two skills not only enhances a person's professional performance but also improves their ability to lead, collaborate, and adapt to changing and complex environments. This study aims to determine the relationship between critical thinking skills and interpersonal intelligence of fourth-grade students at SD Gugus II, East Karawang District. Field observations show that students are able to analyze and complete individual tasks well, but lack communication and discussion skills when working on group tasks. This quantitative research used a sample of 268 students with data collection techniques in the form of critical thinking ability tests and interpersonal intelligence questionnaires. The data analysis was conducted using Pearson correlation. The research results show a significant correlation between critical thinking skills and interpersonal intelligence with a Pearson correlation value of 0.359 and a significance of 0.000. These findings indicate that improving critical thinking skills can help enhance students' interpersonal intelligence.
PEMBELAJARAN BERBASIS MASALAH DALAM MENGEMBANGKAN BERPIKIR KRITIS DAN KREATIF SISWA UNTUK MEWUJUDKAN PROFIL PELAJAR PANCASILA
This study aims to improve the critical and creative thinking skills of elementary school students through the application of the Problem-Based Learning (PBL) model. The background of this research is the low level of students' higher-order thinking skills, due to the dominance of conventional teaching methods that fail to actively involve students in the learning process. The research employed a Classroom Action Research (CAR) design, implemented in two cycles, with each cycle consisting of four stages: planning, action, observation, and reflection. The population in this study was fifth-grade students of an elementary school in Indonesia. The sample was selected using a purposive sampling technique, involving one class of 28 students. The research was conducted over two months, from February to March 2025, at SD Negeri Kutai, Indonesia. Data collection techniques included tests of critical thinking, student activity observation sheets, and creativity questionnaires. The research instruments consisted of a critical thinking test, a student activity observation sheet, and a creativity questionnaire. The data were analyzed using descriptive and comparative techniques between cycles to measure improvements in students’ thinking skills and learning activities. The results showed that the application of PBL significantly improved students’ critical and creative thinking abilities, as indicated by increased test scores, more active participation in learning activities, and higher creativity scores in each cycle. In addition, this model also supported the strengthening of Pancasila Student Profile values, such as collaboration, responsibility, and environmental awareness. Based on these findings, it can be concluded that Problem-Based Learning is an effective instructional method to foster students’ character development and 21st-century skills in elementary education
IMPLEMENTASI SENI KUDA KINCAK GRESIK SEBAGAI BAHAN AJAR IPS BERBASIS ETNOPEDAGOGI DI SEKOLAH DASAR
This research is an effort to implement Kuda Kincak Art as teaching material based on ethnopedagogy to introduce and strengthen local wisdom values through social studies lessons. The goal is to benefit students by helping them understand and appreciate local cultural heritage while strengthening their social identity. The method used in this research is descriptive qualitative with source triangulation through observation and documentation, as well as method triangulation through Focus Group Discussions (FGD) conducted with 22 fourth-grade students at SDN 129 Gresik during social studies lessons. The data analysis method includes several stages: data reduction, data presentation, conclusion drawing, and data verification. The results of the study show that ethnopedagogy-based social studies learning through Kuda Kincak Art is effective in introducing local wisdom values to students. The learning implementation proved relevant in enhancing students' understanding of cultural, social, and economic values in their community. In conclusion, to deepen knowledge that focuses not only on theory but also on practice, further development is needed through the creation of modules that integrate various learning approaches. Collaboration with the Kuda Kincak art studio and the application of Project-Based Learning (PBL) can help develop practical skills and strengthen students' character in alignment with local wisdom values
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH DALAM MENINGKATKAN HASIL BELAJAR SISWA KELAS VI MI HIFDZUL
This research is motivated by the low learning outcomes of grade VI students of MI Hifdzul Qur’an. The problem formulation in this study is how the application of the make a match type cooperative learning model can improve student’s learning outcomes. The purpose of this study was to analyze the application of the make a match type cooperative learning model in improving the learning outcomes of grade VI students of MI Hifdzul Qur’an. This research uses descriptive qualitative research. The subjects in this study were a teacher and 6th grade students of MI Hifdzul Qur’an totaling 26 students. The data collection techniques used were observation, interview, and documentation. The data analysis techniques used were data condensation, data presentation, and conclusion drawing. The results showed that the application of the make a match type cooperative learning model was carried out with steps including a) the teacher prepares question cards and answer cards; b) students get one question card and one answer card; c) students are given the opportunity to find answer; d) students look for the appropriate card pair; e) finally conclude together the fraction and decimal material. The evaluation stage that the make a match type cooperative learning model is effective to be implemented in mathematics subjects of grade VI MI Hifdzul Qur’an. Based on the hypothesis that has been formulated, it has been proven that in the overall learning activities conducted by the researcher in terms of planning, implementation, and evaluation, the application of the make a match type cooperative learning model can effectively improve the learning outcomes of sixth-grade students at MI Hifdzul Qur’an.
EKSPLORASI DAMAR KURUNG SEBAGAI KEARIFAN LOKAL KABUPATEN GRESIK
Damar Kurung, a traditional lantern art from Gresik Regency, East Java, is a cultural symbol that is full of local wisdom values. This study aims to examine the cultural meaning, social role, and preservation efforts of Damar Kurung in Gresik society. Using a qualitative approach, this study involved interviews with artists, craftsmen, and community leaders, as well as direct observation of local cultural activities. The results of the study indicate that Damar Kurung is not only a work of art, but also a medium for conveying moral messages, history, and the collective identity of the community. This study examines Damar Kurung, a traditional lantern art from Gresik Regency, which has a deep meaning as a symbol of local wisdom. The purpose of the study is to explore the history, philosophical meaning, and relevance of Damar Kurung in the context of modern culture and its preservation efforts. The methodology used is a qualitative approach through in-depth interviews with local artists, direct observation of art exhibitions, and analysis of related literature. The results of the study indicate that Damar Kurung not only functions as a decorative element, but also as a medium of social expression that reflects the life of the Gresik community, togetherness, and traditional values. Despite the challenges of decreasing interest of the younger generation and the development of the times, preservation efforts with digital innovation and collaboration between communities, artists, and the government have shown promising results. These findings emphasize the importance of preserving Damar Kurung as a cultural heritage that has the potential to strengthen local identity and introduce Gresik's local wisdom to a wider audience
ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN CINCIN RIBEKA TERHADAP PEMAHAMAN NUMERASI DAN KESADARAN LINGKUNGAN SISWA KELAS V SEKOLAH DASAR
The aim of this research was to analyze initial needs in developing concrete learning media in the form of Ribeka Rings to improve numeracy understanding and environmental awareness for fifth grade of elementary school students. The condition of the school environment was not kept clean and the students' low awareness of waste management can be overcome through the integration of numeracy learning with the use of recycled waste as a concrete medium. Environmental awareness that is formed through the use of recycled waste as a learning medium can be strengthened with a collaborative approach, where teachers, students and the community jointly design and create ribeka ring media in order to increase students' understanding of numeracy and environmental awareness in the school. The method used in this research is a descriptive approach with data collection techniques through observation, interviews and questionnaires for teachers and students. The research results show that students need learning media that can visualize mathematical concepts in a concrete and fun way. These findings supported the development of Ribeka Ring media as an effective means of increasing understanding of numeracy while instilling environmental awareness in elementary school students. Learning media that combines mathematical concepts with environmental awareness, such as the Ribeka Ring, can be an effective solution for improving students' understanding of numeracy and environmental awareness simultaneously. It is hoped that this media can make learning more fun and relevant to real life.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT BERBASIS MEDIA QUESTION CARD TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA DI SD
This research is motivated by the low learning outcomes of fourth-grade students of SD Negeri 007 Samarinda Ulu, especially in the subject of Pancasila Education. This is caused by the use of models in learning activities that are not yet oriented so that students can be more active in the learning process. The aim of this study is to determine the effect of the Cooperative Learning Model of the Teams Games Tournament (TGT) Type Based on Question Card Media on the Learning Outcomes of Pancasila Education on Mutual Cooperation Material for Class IV of SDN 007 Samarinda Ulu in the 2023/2024 Academic Year. The type of experimental research used is Quasi Experimental with a research design of Nonequivalent Control Group Design. The population used in this study were all students of grades IV A and IV C of SD Negeri 007 Samarinda Ulu. In this study, there was a control class that used a direct learning model and an experimental class with a total sample of 50 people. Data collection techniques used in this study consisted of tests and documentation. Thus, the research instruments consisted of pretest and posttest sheets, as well as documentation guidelines. Meanwhile, the data analysis techniques used in this study are normality test, homogeneity test, and hypothesis test using Mann-Whitney test because the research results obtained are not normally distributed and homogeneous. The results of the research from hypothesis testing using Mann-Whitney test, show that the Asymp.Sig. (2-tailed) value of the experimental class and the control class with a sample size of 50 is 0.000. Based on the basis of the Mann-Whitney test decision making, if the Asymp.Sig. (2-tailed) value ≤ 0.05 then ha is accepted and Ho is rejected. Thus, because the Asymp.Sig. (2-tailed) value obtained is smaller than 0.05, it can be concluded that there is an influence of the Cooperative Learning Model of Teams Games Tournament (TGT) Type Based on Question Card Media on the Learning Outcomes of Pancasila Education on Mutual Cooperation Material for Class IV SDN 007 Samarinda Ulu in the 2023/2024 Academic Year.
Problematika penerapan kegiatan literasi Di era pembelajaran abad 21: tinjauan literatur sistematis
The implementation of literacy activities, both from government ideas and independent school ideas, is still not running optimally. This research aims to review the problems of implementing literacy activities in elementary schools. The method used in this research is Systematic Literature Review (SLR) where researchers try to collect and integrate various findings from previous research related to barriers to implementing literacy activities in elementary schools. The results of the research found general obstacles to implementing literacy activities in elementary schools, namely: (1) Lack of facilities and infrastructure to support literacy activities; (2) Lack of interest in reading by students; (3) Lack of drive for school literacy activities; (4) Lack of teacher innovation in the use of literacy learning media; and (5) Lack of parental support. Meanwhile, the solutions offered are:(1) Fulfillment of facilities and infrastructure, especially libraries and reading books; (2) Optimization of reading literacy activities 15 minutes before learning; (3) Maximizing the role of teachers as drivers of literacy activities in schools; (4) Innovation in literacy learning such as the use of media and use of technology; and (5 Maximizing the role of parents as a motivator to increase interest in reading. Based on the results and discussion that have been presented, it can be concluded that in implementing literacy activities in elementary schools there are still many problems encountered, but there are also many solutions offered.
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Pengembangan Media Pembelajaran Aksara Jawa Berbasis Scrabble Untuk Meningkatkan Kemampuan Menulis Siswa Kelas Iv Sdn Ngebelgede 1
Learning to write Javanese texts has not been promoted because there are obstacles starting from the lack of different learning methods and media, which makes it difficult for students to write scripts and sandhangan because the style and pronunciation are the same. The purpose of the research to develop a skillful, efficient and effective Scrabble-based Javanese written language learning to facilitate the learning of the Javanese language, text writing and improve writing skills in students of the fourth grade at SDN Ngebelgede I. This development uses the 4-D (four-D) model. it has 4 stages namely Definition, Design, Development and Dissemination. Data collection methods use observations, interviews, questionnaires, tests and documents. The data analysis method makes use of qualitative analysis in the form of advice and input from experts, as well as quantitative analysis obtained from statistical analysis in the form of questionnaires and tests. The result of the emphasis on the material in the media received an average value of 4.8 with a very strong component. The media confirmation result is the result of an average of 4.5 real parts. The results of the teacher's answers reached an average of 4.8 points in the specific skill category. The results of the students' answers to the short test received a score of 4.12 in the functional category and the results of the field test received a score of 4.33 in the category of specific skills. Scrabble-based learning media for writing the Javanese script is also effective in improving writing skills according to the student's academic average. There is a difference shown by the mean value of the last paired sample T-test producing Sig. (2-tailed) 0.000 < 0.05 with a mean pretest score of 47.27 and a mean posttest score JURNAL PERSEDA VOL. VII, NO. 3, DESEMBER 2024 | 290 of 82.27, an increase of 35.00. It can be concluded that Scrabble-based javanese script learning media is effective in improving Javanese script writing skills.
Metode Dongeng dengan Boneka Tangan untuk meningkatkan Keterampilan Menyimak Siswa Sekolah Dasar
Listening is a language skill that plays an important role in human life and student learning success. This research aims to test the effect of the storytelling method with hand puppets on the listening skills of elementary school students. This type of research uses true experimental. Research procedures include problem identification, implementation of treatment, data analysis, and ending with drawing conclusions. Samples were taken by purposive sampling. The test questions as the main instrument have been declared valid and reliable. Data analysis used the Shapiro Wilk statistical formula, F test, t-test, and regression test. This research concludes that the storytelling method with hand puppets has a positive influence on listening skills in grade Istudents of SDN in Juwana District, Pati Regency, Central Java. Theoretically, the results of this research strengthen the view of behavioristic learning theory and found 10 steps of learning activities in the fairy tale method with hand puppets which include; 1) preliminary activities; 2) pre-test; 3) the teacher explains the elements in the fairy tale; 4) the teacher tells a story according to the reading text; 5) students practice working on questions; 6) the teacher asks about the elements of the fairy tale contained in the story; 7) students read the text according to the theme of the fairy tale; 8) students identify the attitudes of the characters contained in the reading text; 9) post-test; and 10) closing activities
STRATEGI ADAPTIF GURU DALAM MENDAMPINGI SISWA TUNARUNGU DI SEKOLAH DASAR INKLUSIF
This study aims to describe the strategies employed by teachers in supporting deaf students in inclusive primary schools. The background of the study is grounded in the principle of inclusive education, which guarantees the right of all children, including those with special needs, to receive equitable and quality education. A descriptive qualitative method was used, with data collected through observation, interviews, and document analysis. The research subjects included a classroom teacher, a school principal, and a deaf student at St. Fransiskus III Primary School in Jakarta. The findings revealed that the teacher’s strategies encompassed clear non-verbal communication, the use of visual media, repetition of information, and individualized approaches. The teacher managed the classroom by placing the deaf student in a strategic position and creating a supportive learning environment that encouraged social interaction. In terms of assignments and assessment, the teacher applied differentiation strategies by providing additional time and guidance. Moreover, the student’s progress was communicated directly to parents to foster close collaboration. The study also identified several challenges, such as limited time, lack of training, and constraints related to school policies and facilities. It concludes that the success of inclusive education is strongly influenced by adaptive teaching strategies and systemic support from the school environment and parents.