Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
https://jurnal.ummi.ac.id/index.php/perseda
<p align="justify"><strong>Jurnal Perseda: Jurnal Pendidikan Guru Sekolah Dasar </strong>(e-ISSN: <a href="http://u.lipi.go.id/1560843007">2684-9917</a>) is a peer-reviewed journal published by Department of Elementary Teachers Education, Muhammadiyah University of Sukabumi. Since its first issued in 2018, Jurnal Perseda has been publishing scientific articles consistently research articles. Jurnal Perseda publishes the new editions every April, August, and December. <strong>Jurnal Perseda</strong> is indexed by <u></u><a href="https://jurnal.ummi.ac.id/index.php/perseda">Google Scholar</a>, <a href="https://search.crossref.org/?from_ui=yes&q=https%3A%2F%2Fdoi.org%2F10.37150%2Fperseda.v6i2">Crossref</a>, <a href="https://garuda.kemdikbud.go.id/journal/view/17969">Garuda</a> (Garba Rujukan Digital), <a href="https://app.dimensions.ai/discover/publication?search_mode=content&search_text=10.37150%2Fperseda&search_type=kws&search_field=full_search">Dimensions</a></p>Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumien-USJurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar2684-9917Pengaruh Media Pembelajaran Berbasis Audio Visual Terhadap Hasil Belajar Matematika Siswa Kelas 1 SD
https://jurnal.ummi.ac.id/index.php/perseda/article/view/2148
<p><em>This research was motivated by the low learning outcomes of class I students at SD N 04 Gondangmanis in learning. The purpose of this study was to determine student learning outcomes before and after using audio-visual-based learning media methods on first grade mathematics learning outcomes at SD N 4 Gondangmanis. This research is a quantitative research using experimental research methods. This study used an experimental method, and as a research plan used the Pre-Experimental Design Type One Group Pretest-Posttest Design. This study used pre-test before treatment and post-test after treatment. The population of this study were 15 first grade students of SD N 04 Gondangmanis. From the results of data collection techniques with tests, interviews, and documentation. The data analysis used in this study was normality test, hypothesis test, and t test (Paired T test) using SPSS 23. The results of the t-test (Paired T test) obtained sig. (2 tailed) of 0.00<0.05. It can be concluded that there is an influence of audio-visual-based learning media on the learning outcomes of class I mathematics at SD N 4 Gondangmanis. From these calculations, the results of the T test were found to be less than the significant level. This is also evidenced by the average pre-test of (60.6) and the average post-test score of (85.3).</em></p>Muhammad Ichsan Abdul LathifAlfin Noor AiniSelly Maria MargarethaViva KafitaDiana Ernawati
Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
2024-08-292024-08-297210811410.37150/perseda.v7i2.2148Analisis Faktor-Faktor Penyebab Rendahnya Minat Baca Siswa di Perpustakaan SD Negeri 1 Kelekar
https://jurnal.ummi.ac.id/index.php/perseda/article/view/2163
<p><em>This study aims to determine what factors cause the low reading interest of students in the SD Negeri 01 Kelekar library. The research problem is what are the external and internal factors that cause students' low reading interest in the SD Negeri 01 Kelekar library. This research method will use descriptive qualitative research. The object of this research is students at SD Negeri 01 Kelekar. Data collection techniques used in this study were interviews, questionnaires and documentation. The data obtained is then analyzed by reducing, displaying and concluding. The results showed that there were several factors that influenced students' reading interest. External factors include family environmental factors that do not support and motivate students to read, curriculum and school education factors that are not conducive such as not providing a place to read other than the library, community infrastructure factors that do not support increasing interest in reading which gives examples of preferring to places of entertainment Instead of going to a bookstore, the factor of availability and accessibility of reading materials such as textbooks is incomplete, the collection of books students are looking for is also incomplete and the books in the library are not yet diverse. While internal factors include students' reading ability, namely there are students who have difficulty reading, there are still many students who do not understand the contents of the reading, students read books at the behest of the teacher, students read books not according to their needs, such as students prefer to read fables, stories and poetry rather than reading textbooks as well as students completing assignments looking at the internet instead of books</em></p>ElinFarhan yadiHenni Riyanti
Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
2024-08-292024-08-297211512410.37150/perseda.v7i2.2163Pengembangan Media Pembelajaran Berbasis Powtoon di Kelas V SD Negeri 2 Kayuagung
https://jurnal.ummi.ac.id/index.php/perseda/article/view/2191
<p><em>This research was conducted with the aim of determining the validity, practicality, and effectiveness of the development of powtoon-based learning media for the proclamation of independence material for fifth grade students of SD Negeri 2 Kayuagung. In this development research, the researcher used the ADDIE development model consisting of analysis, design, development, and implementation. The results of the validity obtained by the researcher in the validation activity of powtoon-based learning media, obtained from the three experts, namely media experts, material experts, and language experts, the researcher got a percentage value of 89.67%, including the valid criteria. The practicality of the media based on the results of the student response questionnaire from individual tests (one to one), small group media tests, and field tests got an average value of 88.1%, including the very practical criteria. And the level of media effectiveness based on student learning outcome tests got an average value of 81.87%, including the very good category. Thus, it can be concluded that the development of powtoon-based learning media is declared valid and can be used in further learning activities.</em></p>Yusrina YusrinaJayanti Jayanti
Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
2024-08-292024-08-297212513610.37150/perseda.v7i2.2191Pengembangan Modul Digital Berbasis Flipbook Pada Pembelajaran IPA Materi Bumi dan Alam Semesta Untuk Siswa Kelas IV SD
https://jurnal.ummi.ac.id/index.php/perseda/article/view/2196
<p><em>The purpose of this research is to develop flipbook-based digital modules for science learning on earth and the universe material for fourth grade elementary school students that are valid and practical and to find out the potential effects of using the fourth grade IPS SD digital module on student learning outcomes. The type of research used in this research is the Research and Development (R&D) method with the ADDIE development model. Questionnaire data collection techniques, tests, and documentation. Data analysis techniques were carried out to obtain flipbook-based digital modules according to the criteria of validity, practicality, and potential effects. After obtaining the data. The research results obtained flipbook-based digital modules which were stated to be very valid or feasible, the development of flipbook-based digital modules was declared valid, based on the results of the validity assessment according to media experts with an average score of 3.9 percentage 78.2%, linguists with an average score of an average of 4 percentages of 80% and material experts of getting an average score of 4.4 percentages of 86%. The development of a flipbook-based digital module was declared practical based on the results of the practicality assessment according to the student response questionnaire getting an average score of 4.7 with a percentage of 91.9%. The development of flipbook-based digital modules has a potential effect on students, based on the results of the evaluation of student evaluation results, a total average score of 8.5 is obtained with a percentage of 85%.</em></p>Devi DeviHenni RiyantiPatricia H.M.Lubis
Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
2024-08-292024-08-297213714610.37150/perseda.v7i2.2196Pengaruh Model Pembelajaran Talking Stick Berbantuan Media Atraktif Roda Pintar Terhadap Hasil Belajar Siswa kelas IV SD
https://jurnal.ummi.ac.id/index.php/perseda/article/view/2197
<p><em>This study aims to determine whether there is a significant influence on the learning outcomes of fourth grade students of SDN 1 Benawa who learn using the talking sticker learning model assisted by attractive smart wheel learning media. This study uses an experimental method, namely the Quasi Experimental design method used nonequivalent control group design, This type of research is quantitative with a research sample consisting of 2 classes, namely the experimental class and the control class totaling 42 students. while the population is sampled using a total sampling technique, namely a sampling technique when all members of the population are used as samples. The sample in this study was class IV A as a control class with 22 students and IVB as an experimental class with 20 students. Data collection techniques were tests and documentation. The results of the data analysis calculation obtained an average value of the experimental class of 78.50 while the average value of the control class was 61.82, The results of the hypothesis test obtained a t count of 4.209 while the t table was .684 with a sig value of 0.000 so that Ho was rejected and Ha was accepted, it can be concluded that the talking stick learning model assisted by attractive smart wheel learning media has a significant effect on student learning outcomes in social studies material at SDN 1 Benawa.</em></p>Tri TriJayanti JayantiIda Suryani
Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
2024-08-292024-08-297214715610.37150/perseda.v7i2.2197Partisipasi Orang Dewasa Terhadap Kecakapan Baca Pada Siswa Lambat Baca di Sekolah Dasar
https://jurnal.ummi.ac.id/index.php/perseda/article/view/2211
<p>Technology that becomes more advanced has an impact on the field of education where books are no longer needed. Anyone can access information through a device. Information is obtained through reading literacy skills. Facts show that there are still some students who are not fluent in their ability to read. Literacy skills are difficult to achieve if the students do not yet have good skills in reading as it is a basic step in human life. This research was conducted using descriptive qualitative research methods which explained the topic of the problem in detail. It applied observation, interview, and documentation techniques that produced triangulation data, which were analyzed using triangulation and Miles’ method. The results showed that adult participation in the reading skills of slow-reading students had a very positive impact, where the students who were still confused to read letters in the first place, finally be able to read word for word to a composed sentence. Adult participation in slow-reading students also improves interest and motivation in the learning process</p>michelle andhi michelle andhi aprilyne
Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
2024-08-302024-08-307215716510.37150/perseda.v7i2.2211Mengungkapkan Pengaruh Kesiapan Belajar Terhadap Kemampuan Berpikir Kritis Siswa di Sekolah Jsit Provinsi Lampung
https://jurnal.ummi.ac.id/index.php/perseda/article/view/2260
<p><em>The development of science and the use of technology in learning encourage history learning to be able to adapt to the progress of education in the 21st century. This study aims to determine the effect of learning readiness on critical thinking skills in students in schools under the guidance of the Integrated Islamic School Network (JSIT) in the Lampung province area. This study is a quantitative research with an Ex Post Facto Approach with a research sample of 194 students from all integrated Islamic schools in Lampung Province totaling six schools.</em> <em>The data in this study was collected through observation, interviews and the distribution of a questionnaire of 20 questions with the Likert Scale. The validity and reliability testing of the questionnaire was carried out by the Pearson Product Moment Correlation Test, the Cronbach' Alpha Test (α) and the assessment of instrument experts. The hypothesis test of this study was carried out using a Simple Linear Regression Test.</em> <em>The results in this study are at a significant level showing a value of 0.000 < 0.05, so it can be said that there is a positive and significant influence of Learning Readiness on students at the Integrated Islamic Network School in Lampung Province on Critical Thinking Ability by 21.5%. The test results show that the magnitude of the correlation value (R) is 0.462 in the output of the coefficient shows a constant value (a) of 23.256 and the Regression Coefficient value (b) is 0.430 so that it can be known that the regression equation is Y= 23.256 + 0.430X.</em></p>Ardian FahriAman AmanFebriana Khoiriyah
Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
2024-08-292024-08-297216617310.37150/perseda.v7i2.2260Indonesia Pengembangan Video Animasi Menggunakan Konteks Rumah Adat Betawi untuk Pembelajaran Bangun Datar Kelas III Sekolah Dasar
https://jurnal.ummi.ac.id/index.php/perseda/article/view/2310
<p><em>This research is motivated by the desire to expand students' knowledge through learning media in the form of animated videos that utilize the cultural context of Betawi traditional houses, with the hope of providing a visual experience of both mathematics and the cultural aspects of traditional houses. The objective of this research is to develop animated videos using the Betawi traditional house context, specifically covering the properties of plane figures, such as squares, rectangles, trapezoids, and triangles, to determine the validity of the developed animated video media and to measure students' understanding after using the animated video media. The research method employed is Research and Development (R&D) using the 4D model (define, design, develop, and disseminate). The results of media expert validation from both validators obtained an average percentage of 95.8%, which falls under the "very feasible" criteria. The validation from subject matter experts received an average percentage of 82.3%, also considered "very feasible." Language learning expert validation received an average percentage of 83%, meeting the "very feasible" criteria. The overall average percentage from all validators was 87%, indicating "very feasible" validation. Empirically, the average N-gain between pretests and posttests was 0.47, categorizing as "moderate." In conclusion, animated videos can be used in mathematics education as they are considered suitable for enhancing students' understanding of mathematical concepts and can facilitate their learning process.</em></p> <p><em> </em></p>Falih AzmiTrian Pamungkas AlamsyahSigit Setiawan
Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
2024-08-292024-08-297217418510.37150/perseda.v7i2.2310Pengembangan Papan Pintar Pancasila Berbasis Permainan Tradisional Pada Pembelajaran Ppkn Sebagai Penguatan Profil Pelajar Pancasila SDN Tlumpu Kota Blitar
https://jurnal.ummi.ac.id/index.php/perseda/article/view/2391
<p><em>The Pancasila Student Profile now makes students more creative and innovative to shape and create themselves into students who are religious and can respect others. Accompanied by interesting learning created by teachers and the school environment as well as learning media that are popular and not boring for students. One learning method that can be used is the Pancasila smart board. This study was conducted to determine the level of validity, feasibility and strengthening of the Pancasila student profile, especially the mutual cooperation element. This research and development uses the ADDIE development model which includes stages (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The instruments used in this research were observation, interviews, questionnaires and documentation. The research results are also documented showing that the level of validation carried out by material experts and media experts is in the very valid category. The level of eligibility carried out by the class IV homeroom teacher at SDN Tlumpu, Blitar City was categorized as very valid. Strengthening the Pancasila student profile, the mutual cooperation element is included in the strong qualifications. So there is a possibility that this media is suitable for use. as a learning medium. In this research, data was collected through questionnaires which obtained the following results: validation questionnaire for material experts and media experts with an average of 85.9%, feasibility questionnaire with a percentage of 100% and questionnaire strengthening the profile of Pancasila students with mutual cooperation elements for class students IV Tlumpu Elementary School, Blitar City 98.2% in the "Strong" category.</em></p>Muhammad RamadhaniCindya AlfiMohamad Fatih
Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
2024-08-302024-08-307218619410.37150/perseda.v7i2.2391Pengembangan Media Gform Chatroom untuk Meningkatkan Kemampuan Berpikir Kritis Siswa SDN Tlogo 02 Kabupaten Blitar
https://jurnal.ummi.ac.id/index.php/perseda/article/view/2393
<p><em>An essential part of the learning process is assessment. Assessments are performed to look for information or fundamental factors pertaining to the accomplishment of learning objectives. The lack of interesting assessments causes students to get bored with the questions given, besides that teachers tend to be reluctant to innovate. Therefore, teachers are at least able to prepare test and non-test instruments. In addition, pupils' lack of interest in learning causes issues with the learning process. Due to modifications in how pupils study as a result of the pandemic that has ended, children' levels of learning motivation have declined. This is characterized by reduced discipline when attending lessons. This research aims to develop a chatroom gform assessment (Google Form with conversation features). The existence of a gform chatroom learning assessment can attract students' attention thereby improving students' critical thinking skills. The learning assessment that was developed can help students develop their capacity for critical thought. Utilizing the R&D/Research and Development research methodology, the media design model or technique used in this study is the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. Tests and questionnaires were utilized as the data collection methods in this study. A total of 21 pupils from class V participated in the study. evaluated by media experts, with a feasibility percentage of 81.4. Material expert evaluation with an 86.4 percent feasibility rate. Students' critical thinking abilities improve in the "high" category, according to the comparison of their scores before and after using the gform chatroom media.</em></p>Mochammad Dwi Irvan Safi'iCindya AlfiMohamad Fatih
Copyright (c) 2024 Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
2024-08-302024-08-307219520510.37150/perseda.v7i2.2393