Jurnal PEKA (Pendidikan Matematika) https://jurnal.ummi.ac.id/index.php/peka <p align="justify"><strong>Jurnal PEKA (Pendidikan Matematika)</strong> (e-ISSN: <a href="https://issn.brin.go.id/terbit/detail/1508466512" target="_blank" rel="noopener">2598-6422</a>) is a peer-reviewed journal published by the Department of Mathematics Education, Muhammadiyah University of Sukabumi. Since its first <span style="margin: 0px; padding: 0px; text-align: left;">issue in 2017, <strong>Jurnal PEKA </strong>has been publishing scientific articles and research articles consistently</span>. <strong>Jurnal PEKA</strong> publishes the new editions every July and January. <strong>Jurnal PEKA </strong>is indexed by <a href="https://drive.google.com/file/d/1O-m_c0Wp13J_1J0RYtXa_MVjBzIxEDGl/view?usp=sharing">Sinta</a>, <a href="https://scholar.google.com/citations?hl=id&amp;user=fQLL8oYAAAAJ&amp;view_op=list_works&amp;gmla=AJsN-F6Kw7Z2aCY7rKbaLDTOyCX_EH8capOhekmyOGbC0LxZoFmvyphBgY7Jv3JMlV7NaoZnO2rHbkSV9bhcG37ImjKvakUd4d8-V1MiaU8n1O3eRS-Gy6I">Google Scholar</a>, <a href="https://garuda.kemdikbud.go.id/journal/view/20490">Garuda</a> (Garba Rujukan Digital), <a href="https://search.crossref.org/?q=2598-6422&amp;from_ui=yes">Crossref</a>, <a href="https://www.onesearch.id/Repositories/Widget?repository_id=15256">Onesearch</a>, <a href="https://moraref.kemenag.go.id/archives/journal/99047180253336081">Moraref</a>, <a href="https://www.worldcat.org/search?q=jurnal+peka+%28Pendidikan+Matematika%29&amp;qt=results_page">Worldcat</a>, <a href="https://www.neliti.com/journals/jurnal-peka">Neliti</a>, and <a href="https://app.dimensions.ai/discover/publication?search_mode=content&amp;and_facet_source_title=jour.1386337">Dimensions</a>.</p> Program Studi Pendidikan Matematika Universitas Muhammadiyah Sukabumi (UMMI) en-US Jurnal PEKA (Pendidikan Matematika) 2598-6422 Pengaruh Literasi Digital, Motivasi Belajar dan Berpikir Kreatif terhadap Prestasi Belajar Matematika Siswa SMP Negeri 3 Wamena https://jurnal.ummi.ac.id/index.php/peka/article/view/3113 <p><strong><em>: </em></strong><em>This study aims to identify the influence of digital literacy, learning motivation, and creative thinking on students' mathematics learning achievement. The sample of this study was 50 students of class VIII of SMP Negeri 3 Wamena. Data collection includes digital literacy questionnaires, learning motivation, and creative thinking written test questions, as well as documentation of mathematics scores. The results of the regression analysis showed a positive relationship between the independent variables and the dependent variables with a Multiple R-value of 0.3065, still only 9.39% of the variation in mathematics learning achievement can be explained by the three independent variables (R Square = 0.0939), the smaller the Adjusted R Square of 0.0348 indicates that this model has low predictive power. X1 (digital literacy) and X2 (learning motivation) are not significant to mathematics learning achievement with p-values ​​of 0.315 and 0.430 respectively, indicating that both do not affect mathematics learning achievement, on the other hand, X3 (creative thinking) with a p-value of 0.055 approaching the significance limit which means that the possibility of its influence is more significant. This study suggests the need for a more in-depth approach to other factors that contribute to students' mathematics learning achievement.</em></p> Dorli Murip Maximus Gorky Sembiring Sendi Ramdhani Copyright (c) 2024 Jurnal PEKA (Pendidikan Matematika) https://creativecommons.org/licenses/by-nc-sa/4.0/ 2024-11-26 2024-11-26 8 1 1 9 10.37150/jp.v8i1.3113 Analysis of Mathematical Creative Thinking Skills of Students of SMK N 1 Sungai penuh City https://jurnal.ummi.ac.id/index.php/peka/article/view/1853 <p>tujuan dari penelitian ini adalah untuk melihat kemampuan berpikir kreatif siswa pada materi eksponen yang diujikan kepada siswa kelas x mulitimedia SMK Negeri 1 kota sungai penuh. Jenis penelitian ini&nbsp; menggunakan penitian studi kasus dengan pendekatan&nbsp; kualitatif. Peneliti&nbsp; menggunakan&nbsp; jenis&nbsp; studi&nbsp; kasus&nbsp; untuk&nbsp; mengeksplorasi&nbsp; secara&nbsp; mendalam&nbsp; dan mndetail&nbsp; terkait&nbsp; dengan kemampuan berpikir kreatif matematis siswa. Metode pengumpulan data pada penelitian ini meliputi metode tes tertulis yang mana peneliti&nbsp; akan&nbsp; memberikan&nbsp; tes&nbsp; tertulis.hasil penelitian bahwa kemampuan berpikir kreatif matematis siswa X SMK N 1 Sungai Penuh sudah cukup Kreatif bisa dilihat dari hasil analisis&nbsp;</p> ulfa fadhillah Eline yanty putri nasution Copyright (c) 2024 Jurnal PEKA (Pendidikan Matematika) https://creativecommons.org/licenses/by-nc-sa/4.0/ 2024-07-31 2024-07-31 8 1 10 16 10.37150/jp.v8i1.1853 E-LKPD (Electronic Student Worksheet) BASED ON LIVEWORKSHEET FOR ALGEBRAIC FORMS TO ENHANCE MATHEMATICAL CONCEPT COMPREHENSION https://jurnal.ummi.ac.id/index.php/peka/article/view/2537 <p>This research is a Research and Development study using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) with seventh-grade junior high school students as the subjects. The aim is to produce a learning media in the form of an Electronic Student Worksheet (E-LKPD) using the Liveworksheet main platform on the topic of algebraic forms. In the Analysis phase, information was gathered from teachers and students, revealing that the school only utilized printed books or worksheets and had not yet implemented technology-based learning media. In the Design phase, the plan for the E-LKPD product on the topic of algebraic forms was created, utilizing the Liveworksheet platform as the main medium, and Microsoft Word and Canva as supporting media. Development involved both product development and validation by three validators, resulting in a valid E-LKPD. The assessment of the feasibility of the learning media product by content experts averaged 4.31, categorized as Very Good, while media experts gave an average of 4.33, also categorized as Very Good. During the Implementation phase, a limited trial was conducted with seventh-grade junior high school students. Practicality was assessed with 83.73% of students rating it as Very Good, and 96% of teachers also rating it as Very Good. The Evaluation phase involved assessing each stage to ensure the development of a high-quality and accurate product.</p> Mardiah Syofiana Deya Firmania Ristontowi Risnanosanti Copyright (c) 2024 Jurnal PEKA (Pendidikan Matematika) https://creativecommons.org/licenses/by-nc-sa/4.0/ 2024-07-31 2024-07-31 8 1 17 27 10.37150/jp.v8i1.2537 PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BOARD GAME MAGIC SHOP PADA MATERI ARITMATIKA SOSIAL https://jurnal.ummi.ac.id/index.php/peka/article/view/2540 <p><em>This research has an impact on the development of board game media which is developed not only in the form of monopoly and snakes and ladders. The "magic shop" board game media is a game board media that contains a summary of material in the form of social arithmetic sub-chapter formulas and a game board that contains practice questions that students must complete. This research uses an R&amp;D research development model which includes 6 steps, namely potential and problems, data collection, product design, design validation, design revision, product testing. The research subjects were grade 7 junior high school students. The level of media practicality was based on a questionnaire filled out by students and was assessed as having very practical results with an average score of 82.70% and the level of media effectiveness based on tests that had been given had very effective results with an average score. 85.67%.</em></p> Nina Qisma Ani Afifah Copyright (c) 2024 Jurnal PEKA (Pendidikan Matematika) https://creativecommons.org/licenses/by-nc-sa/4.0/ 2024-07-31 2024-07-31 8 1 28 34 10.37150/jp.v8i1.2540 ANALISIS KESALAHAN SISWA SMP DALAM MENYELESAIKAN SOAL CERITA MATERI SISTEM PERSAMAAN LINEAR DUA VARIABEL BERDASARKAN PROSEDUR NEWMAN’S https://jurnal.ummi.ac.id/index.php/peka/article/view/2760 <p><em><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">Penelitian ini bertujuan untuk mengidentifikasi kesalahan yang dilakukan siswa dalam menyelesaikan masalah cerita pada materi SPLDV berdasarkan prosedur Newman. Metode kualitatif deskriptif digunakan dalam penelitian ini. Data diperoleh melalui tes tertulis berupa soal cerita berdasarkan materi SPLDV, dan dilanjutkan dengan wawancara. Hasil temuan menunjukkan bahwa persentase siswa melakukan berbagai jenis kesalahan, mulai dari kesalahan membaca soal, kesalahan mentransformasikan soal, kesalahan keterampilan proses, hingga kesalahan penulisan jawaban akhir. Kesalahan terbesar sebesar 78,21% terjadi pada tahap kesalahan penulisan jawaban akhir dan kesalahan terkecil sebesar 26,92% terjadi pada tahap kesalahan membaca. Kesalahan tersebut disebabkan oleh beberapa faktor, seperti kesulitan dalam memahami maksud soal, kurang teliti dalam membaca soal, terburu-buru dalam mengerjakan soal, kebiasaan tidak menuliskan informasi dari soal yang diberikan, kurang memahami konsep soal. SPLDV, kesulitan menerapkan konsep materi yang telah dipelajari, waktu mengajar terbatas, siswa tidak mengikuti prosedur yang benar, dan tidak menulis jawaban akhir secara sistematis. Temuan ini diharapkan dapat memberikan pengetahuan mendalam bagi para pendidik dan guru dalam merancang strategi pembelajaran yang lebih baik untuk meningkatkan pemahaman siswa.</span></span></em></p> Salwaa Fadhiilah Rustandi Tia Purniati Copyright (c) 2024 Jurnal PEKA (Pendidikan Matematika) https://creativecommons.org/licenses/by-nc-sa/4.0/ 2024-07-31 2024-07-31 8 1 35 43 10.37150/jp.v8i1.2760